Tsiolkovsky Freeport · Concourse D · Departures

Cosmoport 2077Gate D-14

Slot 2077-11-09 04:20 SST· Dest Earth — Mombasa lift· Gate D-14· Status boarding· Remark final call

Nothing leaves late

Single-player first-person smuggling sim · PC · No PvP · No always-online

Twenty real-time minutes to move contraband across a 260,000-soul orbital freeport and reach your gate before the slot closes. Miss it and the cargo, the fee and the contact are gone permanently.

Live departures from Concourse D, shown as set dressing for the game’s setting.
SlotDestinationGateStatusRemark
05:33Mars — Arsia Skyhook05:33 · F-21 · Manifest flaggedF-21BoardingManifest flagged
06:04Unlisted06:04 · · No further informationHeld by customsNo further information
05:10Ceres — Vesta transfer05:10 · D-09 · Tariff disputeD-09Delayed 00:22Tariff dispute

No spam. Two dispatches before launch, then your beta key. One-click unsubscribe.

Beta opens in waves and manifest order decides the wave. Earlier addresses board first. No paid tier, no referrals, no queue jumping.

Cosmoport 2077 is an unreleased PC game from Deadweight Interactive. This is the closed beta signup.

Manifest below ↓

Port notice 001 · What this game is

Three things are always true

DAK

Pressure

Twenty minutes, in real time

Your departure slot is a hard clock and it does not pause for menus, inventory, or dialogue. Bribing a customs officer costs you ninety seconds. The service crawl under Concourse F costs you four minutes. Every choice in this game is priced in time you do not have.

001
RUS

Crowd

260,000 people between you and the gate

The concourse is not a corridor with enemies in it. It is traffic. You move with the crowd or against it, you are scanned in it, you lose a tail in it — and a drawn weapon in a transit hall ends the run in about eleven seconds.

002
OSH

Customs

The paperwork is the boss fight

Every crate has a declared weight, a tariff code, and a chain of custody. Forge any one of them and the other two still have to agree. Customs officers read documents, not health bars — and they remember the couriers who lied to them last week.

003

Route diagram · Concourse D

Anatomy of a run

01

Accept

Pick a contract off the dock-side board. Weight, destination, tariff class, and how much of the truth the client is telling you.

02

Board

Badge in through the transit ring. From this second your slot is counting down and the port knows you are aboard.

03

Move

Nine concourses, four sublevels, one freight spine. Ducts, service lifts, the crowd, or the long clean walk through the checkpoints.

04

Clear

Customs. Talk, forge, bribe, split the cargo, or eat the tariff. Every option costs time and someone remembers which one you picked.

05

Depart

Reach the gate before the slot closes. Late is not a retry. Late is the cargo, the fee, and the contact — gone.

Gate D-14 · Boarding

The manifest is open now, and manifest order decides your wave.

Claim departure slot

Port notice 002 · Terms of passage

What you're signing up for

Platform
PC (Windows). Steam and GOG. Linux verified via Proton at launch.
Mode
Single-player. No always-online requirement. No PvP. No companion app.
Build
Unreal Engine 5.5. Target 60 fps at 1440p on a 2021 mid-range card.
Price
Premium, one purchase. Priced at launch, and we will not pretend it is set yet.
Status
Vertical slice complete. Closed beta opens in waves from Q2 2027.
Studio
Deadweight Interactive. Eleven people in Tallinn. Our second game.
Beta terms
NDA-free. Stream it, record it, tear it apart in public.
Footage
None yet. The vertical slice runs, but it looks like a vertical slice. The first capture goes to the manifest before it goes anywhere else.
Not in this game
No microtransactions. No battle pass. No always-online. No generated voice, art or writing.
Your data
Your email address, nothing else. Deleted on request, one click, no questions asked.

Wayfinding · Tsiolkovsky Freeport · Est. 2041

Nine concourses. One clock.

Tsiolkovsky went up as a fuel depot and has been accreting ever since. Nothing on this station was designed. Everything on it was added, and every one of those additions is a route you can use.

TEV

The lift hall

Earth arrivals are processed here, on camera from nine angles. The fastest route to the gates, and the worst place on the station to be carrying anything.

KAI

Sodium Row

Four hundred metres of unlicensed retail under failing amber lamps. Everything here is for sale, including the officer at the end of it.

SHO

The underdeck

Freight sublevels. No pressure guarantee below F-3, no cameras below F-4, and four minutes off your clock either way.

VEL

Quarantine

Sealed in 2069 after the Vesta incident. Officially empty, permanently unpatrolled, and the only way to cross the station without passing a checkpoint.

Final call · Gate D-14

Gate D-14 is boarding

Closed beta opens in waves and manifest order decides the wave. Earlier addresses go first. There is no queue-jumping, no paid tier, and no referral scheme.

No spam. Two dispatches before launch, then your beta key. One-click unsubscribe.